Neptuna Portrait
★ Tier A Deck 🧠 Zombie Faction • Neptuna

Tight Grimps

A sticky tempo deck built to flood lanes with cheap pressure, punish greedy blocks, and finish games with viral stat swings plus oversized gravestone threats.

#4 Rank on June Meta
54K Sparks Cost
Tempo / Swarm Archetype

Overview & Win Condition

Tight Grimps is a lane-squeezing Neptuna tempo deck that wins by constantly forcing awkward blocks. Your early plays clog the board, your tricks punish defenders, and your midgame threats turn small advantages into a collapse the plant hero cannot cleanly answer.

The ideal line is to open with cheap pressure, stick a threat that demands removal, then convert a wide board into a lethal swing with Going Viral. Black Hole and Intergalactic Warlord keep the deck from stalling out, while Pogo Zombie and Mixed-Up Gravedigger make every block feel unsafe.

Mulligan Strategy

Your opening hand should be about pressure first and greed second. Keep the cards that create board presence or enable clean tempo trades.

🟢

Always Keep

Black Hole, Imposter, and Line Dancing Zombie. These give you early board control and force the plant hero to answer immediately.

⚠️

Vs. Aggro

Cryo-Yeti and Toxic Waste Imp. They stabilize lanes while still contesting the board with efficient stats and damage-based value.

Turn-By-Turn Sequence

Early Setup (Turns 1-3): Start by claiming space. Use Imposter and Black Hole to shape combat, then follow with Line Dancing Zombie or Imp Throwing Imp to keep pressure rolling. Do not overcommit into obvious removal unless it sets up a much stronger next turn.

Mid-Game Compression (Turns 4-5): This is where the deck starts to feel unfair. Drop Cryo-Yeti and Intergalactic Warlord to demand real answers, then use Going Viral to turn a merely annoying board into a lethal one. If the opponent is falling behind, Pogo Zombie becomes a brutal way to keep pushing damage through.

Lethal Execution (Turns 6+): Mixed-Up Gravedigger and Cursed Gargolith let you keep the threat count high even after trading. At this point, your job is to stack multiple attackers, force bad blocks, and close with a trick-phase burst rather than giving the plant hero another clean draw step.